Millennium Dawn ist ein Mod, der versucht Hearts of Iron IV ins Jahr 2000 und bis zum Jahr 2050 zu bringen. I’m playing Millennium Dawn for the first time and can’t for the life of me figure out how to invest in other countries. Grand strategy game Hearts of Iron IV. Copy the folder “xxxx.mod” inside the mod file to the Documents Paradox Interactive Hearts of Iron 4 Mod location. Note:If you do not have the folder named Mod, create a folder named Mod. Hoi4 enable new mod. To activate the mode you have installed; Run the game.
Adapted the following borders:
Fixed the border of the following countries:
Spielen Sie als Clinton, Putin oder Blair! Sei ein vernünftiger Führer oder ein Völkermord-Maniac! Umschreibe moderne Geschichte, wie du willst!
Checksum: 1c06
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* Buildings
> Factories (the three basic ones and six specialized ones), Rocket Sites and Nuclear Reactors now benefit from Infrastructure.
> Increased the building time of these buildings to correspond with that.
* Events
> Adapted several events to make use of the new Party Support mechanic.
> You can now use the Political Gathering events to increase a party's public support if you choose to grant them government support. That only will work as long as you are not that ideology, you are not a puppet and the public support for the party is 0 or 1.
* Graphics
> New flags.
> New technology background pictures.
* Ideas
> Added the Party Support system, where parties can gain and lose constant popular support based on their position as well as events and national focuses.
> Doubled the strength of ideological advisors.
* Leaders
> Added new political leaders and commanders to the following countries:
>> Albania
>> Belgium
>> Bosnia and Herzegovina
>> Brazil
>> Bulgaria
>> Colombia
>> Costa Rica
>> Croatia
>> Denmark
>> El Salvador
>> France
>> Greece
>> Guatemala
>> India
>> Netherlands
>> Norway
>> Romania
>> Serbia
>> Slovenia
>> Sweden
>> United States
>> Venezuela
* National Focus
> Adapted the following focus trees to make use of the new mechanic:
>> France
>> Generic
>> Germany
>> Russia
>> United Kingdom
>> United States
> In the British focus tree, School for Strategic Warfare is now optional, connecting Army Doctrine II to Army Doctrine I instead.
* Bugfixes
> Localization fixes, especially for naval equipment.
> Killed a few clones.
> The leader of Iran has suddenly discovered that having a face is something a person can do.
Dateigröße | 355.224 MB |
System | Hearts of Iron 4 |
Downloads | 2.667 |
Autor | Ted52 |
Erstelldatum | 18.05.2017 |
Änderungsdatum | 08.04.2018 |
Download melden |
This guide is for people who would like some of the mechanics of the new MD merger update explained or have some basic tips for starting out, it will be expanded over time.
Modern Day 4 and Millenium Dawn have decided to merge their mods into one, the new mod mostly uses the MD4 Map and Units while retaining some MD focus tree among other things.
Newly added features since the merge are:
One of the new features is an Economy System, you have a Daily Income, Daily Expenditures and Debt
Taxes
You can change the Tax Rate ingame via clicking on the + or – under your Leader Portrait, each click costs 50 PP and changes the tax rate by 1%. Changing the Tax Rate will be your main source of Income but be careful not to increase it too much as that will lower your Ruling Party popularity.
Resource Exports
Haven’t really figured out how this works exactly but you gain a bit of money from having resources
International Investments
You can open the Investment window by left clicking a foreign state (puppets and Allies work aswell). After clicking you should see a small window above the State window, there you can select which building you want to build, how many you want to build and can see how much time it will take and how much it will cost. After Investing the project will pop up as a decision timer showing you when its done among other infos. Investing gives you International Investment Points (refered to as IV form now on), you gain as many as you spent in the construction. You can sell off 1 IV point to gain 0.95 Cash if you really need it. You can also just gather as many IV points as possible and gain a daily income boost from it
Government Expenditure Laws
You can Find these under your Political Window in Laws, each Grant you some bonus while costing Money or sometimes even other things, you can reduce these by changing the law at the cost of PP, doing this will reduce your daily expenditure but also lower your Ruling Party Popularity. Unfortunately the tooltip won’t tell you how much you’d gain by changing the law.
Economy Growth Rate
You can find this under your Political Window in Laws, the better it is the more Tax income you get, it also increases Stability slightly and increases Construction Speed although you’ll have to pay a bunch of cash to change it, even if it gets changed via event.
Debt
You gain debt by going below 0 in your treasury, this mostly happens if you have a negative daily income or changed your Economy Growth Rate. You can also get a loan by left clicking, and pay off debt by right clicking the debt resource on the right of air experience. You have a minimum of a 0.5% Interest Rate which means you pay 0.5% of your debt as expenditure each day although if your debt is very low you don’t pay any at all.
Starter Tips:
to be added
Some Formulas:
Another new feature is Influence, similar to Victoria 2, each nation can Influence each other Nation. You open the Influence Window by right clicking a nation. Influence can be gained by clicking the buttons in the influence window, and used for economic gain, changing their party popularity or even puppeting a nation
How to gain Influence
What to use Influence For
Millenium Dawn had a bunch of Ideologies, Modern Day 4 had 5 Outlooks, because people liked both they decided to somehow make both work. What we ended up with is having the 5 Outlooks but subcategories, or Ideologies within these Outlooks, this was done because Ideology just isn’t as Important in the Modern Age as is general outlook on the world situation, this also fixes weird things from Millenium dawn like Social Democrats leaving a Faction with a Conservative Leader because they’re not the same Ideology
The Outlooks/Ideologies are as follows:
Western Outlook (Generally USA and the EU)
Emerging Outlook (Generally China, Russia and Iran)
Salafist Outlook (Generally Saudi Arabia and ISIS)
Non Aligned Outlook
Nationalist Outlook
Outlooks basically work like base game HOI4 Ideologies, if you have the same outlook as another nation you will like each other more, be more willing to join a Faction together and more willing to accept other diplomatic offers.
Elections
If your nation has Elections enabled you will see when the next one happens under your leaders Portrait. If an Election rolls in you will get some events to potentially decrease other Outlooks Popularity or potentially increase your own. You can do Propaganda Campaigns for an Outlook to increase it’s Popularity or click on the two arrows on the right of the Manage Occupied Territories button, there you can boost a small party or attack a big party which will result in an Increase/Decrease of their party popularity and thus their Outlook. You can also increase the Election Threshold in the decisions, if you, for example have a 5% election Threshold a party needs to have 5% to be Available for Coalitions.
Coalitions
After the Elections you will sometimes have to go into an Coalition to keep your ruling party in Power, look into the decisions tab to see who you can go into a coalition with, some parties won’t go into a coalition with some others so check that. depending on your Coalition Partners ideology you will receive a daily boost to their respective Outlook.