1. Lords Of The Fallen Weight
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  • Other Lords Of The Fallen Guides: Lords Of The Fallen: All Boss Tactics and Secret Rewards; Lords Of The Fallen: How to get into secret rooms; Character Build Guide. I really enjoyed this game so I decided to create a character creation guide to help people out. Feedback is welcomed.
  • Vithar's build is nearly identical to mine. Only difference is I have 45 strength and 30 endurance and run the full set of Lords heavy, all slotted with flawless luck. Extremely powerful. I have a rogue build as well. In terms of enjoyment, I like my rogue (agility) more. In terms of sheer effectiveness, warrior (strength) wins hands down.

Magic Guide Lords of the Fallen allows players to select one of three magic types when first starting the game, each of which focuses on a different style. New spells can be learned and leveled up.

The Demonic Rhogar army is re-emerging from its dark realm. Harkyn, a convicted criminal rejected by society is the world’s last hope for salvation. Plunge into a fast paced action RPG using powerful magic alongside a complex and satisfying melee combat system.

Other Lords Of The Fallen Guides:

Character Build Guide

I really enjoyed this game so I decided to create a character creation guide to help people out. Feedback is welcomed.

Magic Guide

Magic
The first choice you make is selecting between three magic skill trees. Magic in the game compliments your main attack; as far as I know, you can’t create a character build that relies solely on magic . Casting magic usually takes too long and uses quite a bit of mana in order for it to be a main attack. Each Magic skill tree has the Prayer skill. This creates a clone that can attract enemies and restores some health, energy or mana depending on the skill tree you selected. The problem with magic is that by mid to late game, you will be so strong and kill enemies with relative ease that magic because somewhat useless.

Brawler – This magic tree focuses on standing toe to toe with your enemies and dishing out a lot of damage. This skill tree is usually used with warriors.

Rage- Higher damage, attack power and unlimited energy for a short period of time. One of the more potent spells in the game. This is the ultimate boss killer. Use this skill, switch to your highest dealing weapon and start wailing on the boss. This skill complements the warriors attacks perfectly.

Ram- Sends out a clone that charges at the enemy, dealing damage and staggers/stuns the enemy. The damage isn’t that great so its primary use is to knock down weaker opponents so you can run up to them and get a few more shots in. Its effective in the early game but doesn’t become too practical later on when enemies are tougher. This skill is also useless against bosses.

Quake- Sends a hammer down that does massive damage. On all around good skill against regular enemies but not so effective against bosses unless you want to take a lot of damage yourself. It really requires you to max this out and have a high faith to make it a practical skill, otherwise you can easily skip this and lose very little.

Deception – This magic tree is all about manipulating your surroundings to gain an advantage. Most commonly used with Rogues.

Shift – Allows you to be invisible to your enemies, attacking will do massive damage but you will remove your invisibility. This skill ONLY works if the enemy hasn’t seen you yet. If they see you , it doesn’t matter if you run away or hide behind any object, using it will not make you invisible to the enemy, you will however still be granted a damage boost. This skill does not work on bosses either. This is a decent skill if used properly but has some drawbacks. Hitting an enemy does a lot of damage but if it doesn’t kill them then you are left exposed and the enemy can easily hit you a few times.

Mirror Image – Allows you to do double damage. A great skill for any class you pick. The only downside is, it doesn’t last very long plus the special effects make it hard to see your character

Stab- Like Ram it send out a clone to attack an enemy causing damage and knocking them down. A fully maxed out Stab does a tone of damage and knocks the enemy over allowing you to get a few more hits in. This doesn’t work on large enemies or bosses.

Solace- This skill tree is focused on defensive abilities. Making you resistant to attacks. Typically used with clerics.

Shelter- Arguably the most powerful spell in the game. Heals you over time, increased resistance and enemies also take damage when they attack you. Max this spell out. Try to have it running at all times.

Daze – Creates a clone that has an aura that slows enemies down. This is a decent spell that can help with any enemy that you find annoying, the problem of course is trying to lure the enemy close to your clone to slow it down. Does not work on bosses.

Punishment – Causes enemies to take considerable damage when they attack you. This spell is great to use against bosses but it must be maxed out to be effective.

Warrior

Stat Bonuses
+2 STR, + 4 VIT

Gear
Longsword
Heavy Shield
Heavy Armor

Consumables
2 Health Potions
1 Ghost Merge Shard

Character Build:
Typical magic used: Brawler (offensive) or Solace (defensive)
Primary Stat: STR (30+)
Secondary Stat: END (20+)
Third Stat: VIT, FAITH (15 or 18)

The warriors main attribute is STR. You should put about 60-70% of your stat points in strength. About 10-20% goes into END. You want about 20+ points in END and your carry weight should be around 50 by the end of the game. Only a few point in VIT should suffice, you will absorb so much damage from your gear that VIT isn’t that big a deal. You either want 15 or 18 points in Faith so that you can upgrade your magic spells to either level 2 or 3 depending on preference.

Gear: The more physical damage you absorb the better. This type of armor tends to be heavy so make sure you can handle it. As for a weapon, I was going single handed with shield until I got use to the enemy attack patterns. By mid to late game I was using a 2 handed weapon because it did more damage and I could attack faster.

Pros: Good starting Class, one of the easier classes to play
Requires little effort to kill enemies, just swing your weapon until everybody die
Can absorb Massive Amounts of Damage making the game feel very trivial by mid to late game.
Can give out massive amounts of damage depending on weapon
Can hit multiple enemies with a single swing of a big weapon
Can easily stagger opponents
Can use the majority of weapons and armor
Can easily kill mid to late game bosses

Cons: SLOW… really slow, if you like fast nimble characters….this build isn’t for you
Uses a lot of energy per attack, I could swing my weapon 3-4 times before I completely ran out. 2 times If I used a heavy attack.
Using a two handed stance means you swing faster but forgo using a shield, however you can absorb a lot of damage so its negligible.
Low magic; can only use gauntlet and magic sparingly.

Rogue

Stat Bonuses
+2 END
+2 AGI
+2 LUK

Gear
Daggers
Buckler
Light Armor

Consumables
Health Potions (x4)
Energy Shard (x1)

Character Build:
Typical magic used: Deception
Primary Stat: AGL
Secondary Stat: VIT
Third: END, FAITH 15 to 18

In terms of build rogue can be very versatile. You could build a rogue identical to a warrior with high END and heavy armor but rather than using STR as your main damage stat you use AGL and use faster weapons. If you’ve played a warrior before this wouldn’t be as fun as it would be nearly the exact same character just with faster swinging, lower damage weapons.

A traditional rogue would focus more on medium and lighter gear in which case VIT would be a good secondary stat to focus on to make sure you can survive a few hits. A carry weight of around 30 to 35 would be enough depending on gear. For weapons, I use whatever gives me the most damage based on my agility. You either want 15 or 18 points in Faith so that you can upgrade your magic spells to either level 2 or 3 depending on preference.

Pro: High damage/attack to a single enemy
Can handle bosses easily early to mid game
Moves/rolls and attacks very fast
High Energy
Incredibly satisfying to backstab enemies

Cons:
Higher learning curve, requires you to really understand enemy attack patters to dodge effectively
Does less overall damage than warriors
More difficulty killing bosses late game
Not as many AGL based weapons/shield as STR
Low magic; can only use gauntlet and magic sparingly

Clerics

Stat Bonuses
+2 VIT
+4 FTH

Gear
Hammer
Medium Shield
Medium Armor

Consumables
Health Potions (x3)
Magic Energy Shard (x1)

Character Build:
Typical magic used: Solace
Primary Stat: FAITH
Secondary Stat: VIT and END

Clerics are more of a “specialized” build. High faith allows them to use the gauntlet more frequently and use magic without having to wait for mana to recharge. They have the lowest selection of weapons to choose from. I put about 20 points into END and VIT and the rest went all into Faith. I didn’t particularly like this character build because it plays too similarly to a warrior but without the damage output or the cool looking weapons.

Pros: Can use gauntlet and magic more freely
Shelter spell allows you to regenerate health very rapidly
Can deal magic damage, ideal for the ancient labrynth dlc
Low learning curve
All around good at killing bosses

Cons
lowest damage output for the majority of the game. Finding a late FAITH based weapon will mitage this issue however.
Gauntlet/Magic is more a complimentary attack rather than a main attack
Lowest selection of weapons and shields

Luck and Runes

The attribute Luck is useless. Luck gives you a better chance to drop runes. At luck 0 enemies already drop small runes consistenly. At luck 3 enemies were dropping small runes almost all the time. I’m not sure how high it has to be to get large runes but its not worth forgoing the extra stat points in another attribute. You can easily beat the game with 0 luck and hardly miss anything.

More of this sort of thing:

Lords of the Fallen
Developer(s)Deck13 Interactive
CI Games
Octopus Games (Mobile)
Publisher(s)
Director(s)Jan Klose
Producer(s)Max Kübler
Designer(s)Sven Hammer
Timo Treffer
Composer(s)Knut Avenstroup Haugen
EngineFledge Engine[1]
Platform(s)Microsoft Windows, PlayStation 4, Xbox One, iOS, Android
Release
  • NA: 28 October 2014
  • EU: 28 October 2014
  • EU: 31 October 2014
  • AU: 31 October 2014
iOS, Android
Genre(s)Action role-playing
Mode(s)Single-player

Lords of the Fallen is an action role-playingvideo game developed by Deck13 Interactive and CI Games. It was released in October 2014 for PlayStation 4, Xbox One, and Microsoft Windows.[2] A mobile version of the game, which features one-to-one swipe combat controls, was released on February 9, 2017 for iOS and Android, as a paid game with in-app purchases.[3]

Players journey through mysterious, large interconnected environments, battling beastly, disfigured enemies, including bosses, using melee weapons, such as axes and hammers. Players control Harkyn as he is sent on a mission to stop a powerful god's mysterious demonic forces as they invade the world to reclaim it after being dethroned.

Gameplay[edit]

Lords of the Fallen is a third-personaction role-playing game containing a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, while learning from their encounters. The player takes the role of Harkyn, who, from the beginning, can be tailored towards the player's preferred combat styles from a range of different classes, each with their own specializations in certain weapons, armors, spells, and abilities. A class is determined based on two major choices of three kinds of magic; brawling, deception, and solace, followed by the second choice of three different armor sets; warrior, rogue, and cleric. Different combinations of both choices allow the player to choose how to play Harkyn from the start. With sets, the warrior uses heavy yet strong armor and weapons, the rogue is much lighter and quicker, and the cleric utilizes staffs and armour that supports spell use. Magic adds to the variability of each class. For example, a warrior set combined with brawling magic creates a pure warrior with high strength and vitality, while a warrior set can also be combined with solace magic to create a paladin class that is not as strong but can specialize in spell usage early in the game. As the player progresses through the game and defeats enemies, experience can be gained and spent to upgrade Harkyn's skills and unlock new spells to use in combat.

The game is divided into acts with hubs and nonlinear gameplay progression through a main central story, with new areas continuously opened as the player progresses while also being allowed to return to previously completed areas. However, each new area has multiple paths, hidden locations, and potential shortcuts and secrets to uncover. Along the way, the player will also encounter non-player characters who offer further information, lore, and in many cases, grant additional tasks to the player for more rewards. In dialogue, the player can also make choices with certain characters and their quests. The game utilizes a checkpoints system that the player must locate and can choose to use to save, replenish consumable items, such as healing potions, and upgrade their character.[4]

Lords Of The Fallen Weight

Lords

Lords of the Fallen uses a 'risk and reward' system when it comes to upgrading Harkyn. The amount of experience the player can gain for use can be increased through a multiplier that builds up the longer the player mixes up combo attacks or avoids using checkpoints and spending their experiences. If a checkpoint is used, the multiplier will reset. If a player dies during combat, they will appear at the last checkpoint they used but with previously defeated non-boss enemies respawning back in the original location across the in-game world and losing any unspent experience they have gained since they last spent any. At this point a timer will begin, requiring the player to return to the spot they last died in order to regain what they previously lost. However, if the timer runs out or if the player dies again before reaching this point, the unspent experience they had lost before will be lost for good.

Plot[edit]

The game is set in a world long after the defeat of a god named Adyr that formerly ruled humanity with an iron fist, by three heroes, a rogue, cleric, and warrior, who later became known as the Judges and were elevated to the status of demigods. Unusually, all sins are punished, even small and petty ones. Players take on the role of Harkyn, a convicted criminal whose sins are visible on his face, in the form of runes.

Harkyn is released from prison by a monk named Kaslo in order to stop a mysterious invasion of Adyr's demonic forces, the Rhogar, into a monastery near the Hand of God mountains (literally the hand of the fallen god). He comes across a number of powerful beings called Rhogar Lords who are invading from an unknown place into the human realm. With the help of an explorer named Yetka, he is able to discover the location of the Pathway, a portal to the Rhogar Realm, a former temple of Adyr that was banished to another dimension by the Judges and sealed in the monastery.

Lords Of The Fallen Paladin Build

Harkyn travels to the Rhogar Realm where he meets the Crafter, an immortal, extra-dimensional being whose Crystal of Travels was stolen by the Rhogar. He fights through the realm and takes back the Crystal, stopping the invasion. When he returns to the monastery, he is tasked by Antanas, the leader of the human forces, to slay Adyr, who has revived once again. However, he discovers signs that Antanas is up to no good and fights a monster of unknown origins. Harkyn enters the Chamber of Lies in the Rhogar Realm and unlocks the path to an unusual demon that Yetka says is linked to her family. He can choose to kill it, or let Yetka leave with it. Finally, he defeats the final Lord and speaks to Adyr, who tells him that humanity needs a god to preserve order, showing Antanas imbibing a potion and turning into a hideous monster, as an example of human failings. Adyr gives Harkyn a special rune that can be used to restore Adyr's power. When he returns to the monastery, he is faced by several monsters, confirming that Antanas experimented on monks in order to make mutants that could fight the Rhogar.

Antanas' forces believe Harkyn has turned traitor, since he did not kill Adyr, and attack him. He fights his way to Antanas, and realizes that the mutated Antanas killed Kaslo when he tried to stop him from transforming. Harkyn fights and kills Antanas, and he has the option of using the Rune of Adyr in his weapon to revive Adyr, in his armor to kill Adyr, or giving it to the Crafter for a neutral ending where Adyr remains dormant.

Reception[edit]

Critical response[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 73/100[5]
PS4: 68/100[6]
XONE: 71/100[7]
iOS: 56/100[8]
Review scores
PublicationScore
Game Informer8.5/10[9]
GameSpot8/10[10]
GamesRadar+[11]
IGN7.4/10[12]
Polygon7.5/10[13]
TouchArcade[14]

Lords of the Fallen received mixed or average reviews. Aggregating review website Metacritic gave the Xbox One version 71/100 based on 13 reviews,[7] the Microsoft Windows version 73/100 based on 36 reviews,[5] and the PlayStation 4 version 68/100 based on 45 reviews respectively.[6]

Giving a positive review for Game Informer, Daniel Tack called the game a 'surprising sleeper' and scored it an 8.5 out of 10. He stated: 'Lords of the Fallen is a surprisingly solid title that wasn't even on my radar. While it borrows heavily from the Souls franchise, it's done well and with its own signature flair. I highly recommend this game to anyone that enjoys that series, and if you haven't gone down that road before, it might be a more forgiving entry point into the action RPG.'[9]

GameSpot's Kevin VanOrd gave the game a positive review; he scored it an 8/10 and stated: 'Superficially, you could call Lords of the Fallen a Souls game for the meek and the uninitiated. But it earns more respect than such a flippant description. Lords of the Fallen isn't about the game that it isn't, but the game that it is. It's about the ghoulish blacksmith, his glowing eyes, and the long tufts of stiff hair that rise from his scalp. It's about the crunches of iron against bone when your hammer finds its mark. It's about taking in new sights and sounds, and about finding new ways to travel to old ones. It's about that suspended bridge, the monuments that guard it, and the creatures waiting within. Harkyn may have no use for these places, but there are riches inside nonetheless.'[10]

Giving a more negative review was IGN's Leif Johnson. Johnson scored the game a 7.4 out of 10 and stated: 'Lords of the Fallen delivers entertaining hack-and-slash combat centered on combos and spells, but its risk-based reward system seems slightly out of place in a world where its hero so easily achieves great power and defense and makes risk obsolete. It achieves its goal of creating a more accessible Dark Souls-style experience, but unfortunately it goes a step or two too far.'[12]

Lords Of The Fallen Builds

Philip Kollar of Polygon scored Lords of the Fallen a 7.5 out of 10. In his review, Kollar thought the game's story, concept, and characters were 'commendable', liked the slow weapons-based combat, saying that's where the game 'shines the brightest', and thought the game had a strong variation on the Souls formula, saying this could be 'sign[s] of much brighter things to come'. Kollar did however criticize the game's technical issues, calling them 'near-game-ending', dislike the game's easier difficulty level, saying he would beat certain areas 'on the first or second try', and thought the boss battles, and the boss designs, weren't as strong as they should be.[13]

Ben Griffin of GamesRadar praised the game's visuals, long length, and combat, but criticized the technical issues, boss fights, and lack of co-op. Griffin scored the game a 3/5 and stated: 'Taken on its own this is a sophisticated fantasy RPG executed with consideration and thought, but Lords of the Fallen never really escapes the spectre of Souls, and it can only blame itself.'[11]

Sales[edit]

By May 2015, over 900,000 copies of the game had been sold.[15]

Sequel[edit]

Lords of the fallen respec

A sequel, Lords of the Fallen 2, was announced on December 18, 2014, and was originally set to be released in 2017. CI Games will take on development duties for the sequel. Meanwhile, original developer Deck13 Interactive will not be involved in the sequel; it instead went on to develop The Surge, which is considered a spiritual successor to Lords of the Fallen because of its many gameplay similarities.[16] The sequel is being developed by Hexworks, a studio based in Barcelona and Bucharest, and it is set to be released for Windows, PlayStation 5, and Xbox Series X/S.[17]

Lords Of The Fallen Best Builds

References[edit]

  1. ^'Deck13 FLEDGE ENGINE webpage'. Archived from the original on 2017-02-02. Retrieved 2018-05-30.
  2. ^'City Interactive Announces Next-Gen RPG Lords Of The Fallen'. Gameinformer. Retrieved 2013-05-16.
  3. ^Dotson, Carter. ''Lords of the Fallen' Mobile Game Releases This Week'. Touch Arcade. Retrieved 10 February 2017.
  4. ^Zoomin.TV Games (19 June 2014). 'Lords of the Fallen: Dark Souls without frustration'. Zoomin.TV.
  5. ^ ab'Lords of the Fallen for PC Reviews'. Metacritic. Retrieved 27 October 2014.
  6. ^ ab'Lords of the Fallen for PlayStation 4 Reviews'. Metacritic. Retrieved 27 October 2014.
  7. ^ ab'Lords of the Fallen for Xbox One Reviews'. Metacritic. Retrieved 19 April 2020.
  8. ^'Lords of the Fallen for iPhone/iPad Reviews'. Metacritic. Retrieved 19 April 2020.
  9. ^ abTack, Daniel (October 27, 2014). 'Lords of the Fallen Review'. Game Informer. Retrieved August 2, 2015.
  10. ^ abVanOrd, Kevin (October 27, 2014). 'Lords of the Fallen Review – Stand before the Lords'. GameSpot. Retrieved August 2, 2015.
  11. ^ abGriffin, Ben (October 28, 2014). 'Lords of the Fallen Review'. GamesRadar. Retrieved August 3, 2015.
  12. ^ abJohnson, Leif (October 27, 2014). 'Lords of the Fallen Review – Lite Souls'. IGN. Retrieved August 31, 2015.
  13. ^ abKollar, Philip (October 28, 2014). 'Lords of the Fallen Review: Doppelganger'. Polygon. Retrieved August 3, 2015.
  14. ^Ford, Eric (14 February 2017). ''Lords of the Fallen' Review – It's a Long Way Down'. TouchArcade. Retrieved 19 April 2020.
  15. ^Blake, Vikki (2015-05-29). 'Lords of the Fallen 2 Will Release in 2017'. IGN. Ziff Davis. Archived from the original on 2015-05-30. Retrieved 2015-05-29.
  16. ^Copeland, Wesley (2014-12-18). 'It's Official, Lords of the Fallen 2 Is Happening'. IGN. Retrieved 2014-12-24.
  17. ^Yin-Poole, Wesley (September 8, 2020). 'New studio founded to make Lords of the Fallen 2 for PC, PS5 and Xbox Series X'. Eurogamer. Retrieved September 8, 2020.

Lords Of The Fallen Wiki

External links[edit]

Lords Of The Fallen Character Builds

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